-->

Masalah terkadang membuat kita tumbuh. untuk explore tentang solusi

Recents in Beach

Motivasi Menulis

ATTN - Esport based on Blockchain Technology

ATTN is eSports' digital ecological platform based on blockchain technology. There are many popular PVP games designed independently. Based on this, it skips cold start and passes tens of millions of active users and YY voices to the chain.




ATTN Ecology includes 8 business divisions consisting of PVP gaming platform, guild platform, live broadcasting platform, anti-addiction platform, distribution platform, reliable gaming digital asset trading platform, ATTN Mall, and dimensional pocket. Players can earn outstanding gaming/entertainment experiences and ATTN tokens through the PVP game platform, guild platform, live broadcast platform and ATTN Mall. In addition, through the trusted gaming digital asset trading platform and dimensional pockets, you can realize the purchase and sale of game props (assets, IP) and exchange fiat currency liquidity. Game CP can bring user traffic through standard access interfaces provided by distribution platforms to provide game services to global players.

Advantages of project implementation
The actual implementation of the blockchain project is the tactical core of the ATTN team in 2020. ATTN connects real economic value with project implementation, promotes the popularity of the project, increases traffic, and extends the ecological siphon effect.

first
LOL's new emperor EVOS Sport,
This is ATTN's ace team. Evos sport is a league of legends team that started in May 2017. Since then, the team has recruited some former members of the Saigon Joker and former MSI members from Stark (top floor) and Slay (ADC) from Brazil. The Vietnam team ended up with a 12-2 record for the first time at the 2018 VCS Spring Split. Then in 2019

ATTN Live Platform
Frequent advances in e-competition, pre-game team preparation, game scores and great operational details, post-game teammate summaries, and instantaneous intelligence made the game superior. Live broadcast, the proportion of live broadcast users is larger and more viscous than other areas.

The ATTN live broadcasting platform mainly features HD, smooth game/event live broadcasting, bullet screens, rewards, gift packages, interactions and other features. It is synchronously linked with data from various game developers and event organizers, providing comprehensive and accurate information about the event, allowing players to master the game schedule anytime, anywhere. At the same time, it connects to traditional game live streaming platforms like Twitch, YouTube, Douyu, Huya, Kuaishou and Tiktok. The platform brings WeChat game traffic to live eSports.

Generates good interaction with the flag. It also predicts each day's pre-match analysis, competitive concentration analysis, team strengths, and match direction one by one. At the same time, real-time integration of major electronic games enhances the user experience.

In addition, ATTN deployed live platforms as connectors for eSports ecology based on original games and PVP integration in markets such as PUBG, League of Legends, Dota, Strike of Kings, Fortnite, Clash Royale and other major mainstream. Gaming resources with hundreds of millions of users will also work closely with QGC, TGA and other professional tournaments to provide next-generation mobile esports experiences for ATTN users.

ATTN addiction prevention platform
Data silos are currently one of the root causes of anti-addiction management in adverse games. Some gaming platforms already have an addiction prevention system, but the user online time between platforms is calculated independently and is not shared. As a direct result, teen users can install various games to avoid the addiction prevention system limitations.
Moreover, it is not known whether the game company's anti-reflective system fully complies with the norms that are not completely transparent.

Based on this, in order to prevent young people from being addicted to online games, ATTN has built a platform for anti-depression for online games. 1) Chain to realize centralized anti-depression data integration for all games recorded by teenagers with user's identification and anti-depression data with the help of blockchain distributed book technology; 2) Matching face recognition function ensures the exact identity of the user logging in to prevent borrowing or stealing someone else's identity to log in to the game.

The ATTN anti-addiction platform with open capabilities allows all game companies to record and control users' online time on the same ledger and count every day to strictly and accurately record the time a youth logs into the game. Government regulators and parents can access data in related chains and take appropriate regulatory action.

ATTN distribution platform
ATTN builds a secure and reliable game distribution mechanism between game players and game CPs using decentralized blockchain features to solve the problems currently present in the eSports game distribution industry. The right to determine the quality of a game through a guild-based game rating system depends on the final game player. ATTN builds a complete game selection system through big data analysis and comprehensive application of artificial intelligence (AI), ultimately allowing game players to quickly and effectively identify the quality of the game. In addition, Game CP can distribute games freely, quickly and efficiently.

ATTN will provide a complete game distribution solution for many small game CPS through a distribution platform in one of its core business segments. ESports game CPs around the world can design and develop a secure, reliable and efficient game value transfer protocol through the ATTN distribution platform to realize a mutually beneficial shared guild economy ecology between game players and game CPs.

At the same time, through an innovative game-contributing computing engine and a reasonable ATTN token reward mechanism, ATTN builds ATTN's ecological environment where guilds and guild participants actively participate and reconstruct the revenue distribution model of the game distribution industry.

In the end, the ATTN distribution platform will be one of the biggest transportation entrances for game players around the world to enter the ATTN ecosystem.

ATTN Mall
ATTN Mall creates online and offline eSports IP business circles, as a derivative of the ATTN ecosystem, promotes the development of the surrounding fan entertainment sector of advanced game IP, movie and TV and animation releases and maximizes the value of eSports Game IP

In the short term, ATTN Mall will be a high quality entrance for the whole project to attract eSports traffic and promote eSports IP commodity trading with high value (rare items in the game, limited product line, etc.). Reliability and brand impact of ATTN tokens. In the long term, it will bring more value by anchoring the real economy of eSports IP peripherals through ATTN tokens.

At the same time, ATTN Mall offline business combines all forms including, but not limited to, offline live, IP exhibitions, fan exhibitions, coaches, voice-over artist/streamer meetings, theme restaurants, and more. ATTN tokens are used as follows: A payment method that provides a one-stop offline service for eSport lovers to open and pay for common online and offline scenes for eSports IP consumers.

ATTN dimension pocket
Dimension Pocket mainly serves ATTN token holders, supports recharging of mainstream currencies such as BTC/ETH/USDT, adopts the safest cold receiving and hot-sending wallet system currently available to ensure user token security and account Settle more efficiently. So that users can take precedence over accounts in the previous process

Telegram Group : https://t.me/attnofficial



0 Komentar untuk "ATTN - Esport based on Blockchain Technology"

Back To Top